dynamic chunk levels #16
Labels
No labels
complexity
1-high
complexity
2-medium
complexity
3-low
component/client
component/server
priority
1-high
priority
2-medium
priority
3-low
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set
Reference
PatrikBures/gamesync#16
Loading…
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
change the dir amount for chunks based on the number of chunks, it should be able to automatically increase and decrease.
This is very complex and in situations where you are needing this would be if you have a very large amount of files and just using s3 is simpler.
will instead focus on a packer #22